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2V Barkley Model

Barkley's Model of an Excitable Medium

a: 0.5 increment:
b: 0.04 increment:
epsilon: 0.02 increment:
frame rate throttle: 60 increment:

framerate: 57fps

The script starts with a = 0.5, b = 0.04, ε = 0.02. 8 bit floating point values (in RGBA textures) are not enough, therefore floating numbers are stored broken in two cells (bytes).

Based on: Simulations on GPU